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Learning to Push, Learning to Talk
Drumming up interest in the new push to talk services outside the teen girls shopping mecca - the 109 Building Shibuya. Step into a booth and have a pushing and talking walkthrough.
I'm intrigued to see how push to talk takes off in Japan and for that matter other new markets where it is rolled out. How use and perception of the service differs from the established service in the US? The push to talk use case is relatively easy to understand, but mainstream consumers will have relatively little cultural reference points other than movies, cop shows or occasionally from mountain rescue teams (Japan is covered in mountains so if you've ever been up one coming across walky-talky outfitted mountain-guides is not wholly uncommon). But this is a culture where people spend more time on crowded trains than in cars and where talking on the train is (still) largely socially unacceptable.
From a point of view of a foreigner the DoCoMo 902 series handsets are remarkable in their un-push-to-talk-esque - pretty much looking like every other handset out there. No chunky hand grips to support pushing and well, talking.
These forms are not following this function. What does that tell us?
When you're selling products into a global marketplace - how best to demonstrate new products, services and features to markets with relatively few cultural reference points?
Writing from Shibuya | November 26, 2005 | Permalink
